Mimimi Games has made a nice little slew of interesting stealth tactics games, starting with Shadow Tactics: Blades of the Shogun. For the moment, that first game is the only one I've analyzed.


Four Things Shadow Tactics Hits Out Of The Park. Shadow Tactics: Blades of the Shogun isn't the kind of game that fits to my big series of posts approach, but it does several things very well that wouldn't come up organically in the rest of the posts I'm doing on it, so its intro post gets to be a meaty post in its own right!


Hayato. Your introductory character in Shadow Tactics, mostly representative, but with key oddities that can lead to having incorrect expectations regarding later parts of the game. As a character, I like him way more than I thought I would when first playing, but he's absolutely at the bottom of the list -the other characters are just too great.


Yuki. My favorite character in terms of writing, and plenty fun as a game piece, albeit more janky there.


Aiko. Aiko's mechanics are oppressively powerful, but her writing is unexpectedly good and fitting.


Mugen. Your Samurai-counter, and the character who most surprised me with how much I like their writing.


Takuma. An elder individual getting to be a useful game piece and an interesting character in their own right? In a video game? What a bizarre cryptid to suggest.


Blades of the Shogun Enemy Analysis. Mostly to cover Civilians, honestly.

And that's it!

... for now.