And remember you can potentially use Covert Ops to get a Specialist to Colonel quite early.
Capacitor Discharge
Sends the Gremlin to a location the squad can see that's within slightly more than the Specialist's own sight radius, and does damage to all targets in the area, potentially Disorienting or Stunning victims. The damage is dependent both on the Gremlin's tier and whether a given victim is considered to be a robot or not. Against non-robots, it's 3-6/5-8/7-10, against robots it's 5-8/8-12/11-14. One charge.
Less dramatic than Restoration itself, but still a pretty big deal to be able to spread around. An area of effect attack with Stun potential and generous targeting can turn an unfolding disaster into a solved situation all by itself, particularly if robotic enemies are involved.
It's too bad Spectres aren't considered to be robots by Capacitor Discharge, as if they were it would be really helpful against them. It's also too bad it's not particularly helpful against the Chosen themselves -they can't be Stunned or Disoriented, the damage isn't that impressive, and it can't hit on a Chosen Weakness. Still, it's a versatile, solid choice.
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Next time, we look at Personal Combat Sims, a mechanic new to XCOM 2 that could be vaguely compared to Gene Mods or Medals but when it gets down to it isn't really like any particular mechanic from the prior game.
See you then.