
Lizardmen are impossible to acquire in Dark Side, and never show up in enemy hands either. The weird thing is they've got Morale stuff fully coded up, modified for Dark Side; it's not just leftover code from Warriors of the North they failed to remove. I guess they didn't have the chance to properly code up the rest of the Lizardmen stuff they wanted to do, and just abandoned them entirely rather than half-implement them? That would be sad, by virtue of being the most significant casualty of Dark Side's incomplete nature, if it is true.
Regardless, here's the racial Morale stuff that's in the code, as a bonus update.
They don't have a mono-racial Morale bonus anymore.
Racial relations-wise...
-2 Morale for Orc presence in allies.
-2 Morale for Demonic presence in allies.
-2 Morale for Undead presence in allies.
-5 Morale for Light Human presence in allies.
-2 Morale for Traitor Human presence in allies.
-5 Morale for Light Elven presence in allies.
-2 Morale for Dark Elf presence in allies.
-5 Morale for Light Dwarven presence in allies.
-2 Morale for Zwergr presence in allies.
-2 Morale for Viking presence in allies.



-3 Morale for Dragon presence in allies.
... Lizardmen hate everyone, but especially Light people.
And yes, the dragons are still coded to be offended back. And also yes, Dragon Riders aren't included in the list of 'dragons offend Lizardmen'. It's very odd.
Here's what other races would think of Lizardmen if it was possible to actually get Lizardmen in-game:
-1 Morale for Lizardmen presence in allies.
-5 Morale for Lizardmen presence in allies.
-5 Morale for Lizardmen presence in allies.
-5 Morale for Lizardmen presence in allies.
-2 Morale for Lizardmen presence in allies.
The usual Dark race effects, aside from Orcs not liking them for some reason. I'm curious why Orcs and not, for example, Dark Elves or Zwergr. It's not surprising Traitor Humans aren't coded to dislike them, as Humans have always been notable for being one of the few races that play nice with Lizardmen, but otherwise this seems a bit strange.
But yeah. Whole faction completely cut from the game. The odd thing is this is the second time in the row for Lizardmen, since the base version of Warriors of the North was lacking them. I'm curious why Lizardmen in particular suffered this fate not once but twice. I guess they were a low priority by virtue of being unpopular with the Russian fans? (Which was apparently a thing)
In any event, next time we move on to Chaos Magic in Dark Side.
See you then.