making loyal a community has them solve a New London shipment for you: 3000 Coal for Children's Mine, Food for Hot Springs, 50 Workers for Shipwreck Camp. The 250 Steel and 2 Steam Cores (5 on Extreme??) are on you, though. (They don't need to be fully built up) Mixed Crews is both at 50% effectiveness? Efficiency boosts to Army Base are all additive, so wood supports aren't really a 50% boost Hot Springs sick have 5/half die if sent your way (or if treated on-site, but they don't go into your graves), convict sick are fine shipments are instantly reciprocal, but you don't have events fire until shipments actually arrive New London's request Laws are annoyingly random, which can make a run depend on RNG. Not great Emergency Shifts never has the final event fire Administrative Clerks genuinely just idle all day, only willing to eg go to arenas Best to start working a ruin inside the other ruins to clear space for a Gathering Hut, and to work the crates near the Army Warehouse initially: its placement blocks smooth Gathering Post placement, but you can assign labor directly even before the steel wreckage in the way is cleared. abandon New London: build 20 Bunkhouses or Houses, have 5 functioning Infirmaries, keep all housing adequately warm, have 200 Rations in storage. If all these are true, victory! If not, the game says you failed, even if you're just 1 ration short of success way easier to fail than helping. Not as benefited by building your ally communities, I guess really hate the whole 'real enemy was discord'. No it wasn't! Shut up! custom audio stuff: poorly-handled, 'new london awaits' can play all throughout Scouting pretty weak outside finding settlements and survivors; resource payouts minimal, and so few places to visit you can easily hit every point well before endgame.