need to update Cemetery: TLA's Cemetery is enormous and has its own graphic suffers more than most scenarios from 'fast forward until the next day' syndrome gotta click event to clear poison gas Temperature starts at +3 (10 degrees Celsius), so when first falling, it doesn't really do anything Safety only goes out to -4 (Deadly). -3 and -4 add +1/+2 Strike Risk. Accidents occurring raises Strike Risk at that specific worksite temporarily afterward. (+1, for 2? days) On Extreme, you really ought to get two Workshops up pretty quickly so you can get your first research finished before night 2 2-3~ homeless sick initially, even on Extreme. Occurs all at once between 4:00 to 5:00 Illness is inevitable even with no accident risk and no cold places (bug??) Many Discontent effects now update once per day, in the morning; no more on/off toggling abuses (For this specific aspect...) Motivation falls at exactly 6:00, so it affects even Extended Shifts fully. It doesn't happen on the second morning, taking until the third morniing to kick in. Cocaine and Meals boosting Motivation is also at 6:00 Initial Law tree (Administration) is limited and very low-pressure Docks bring in resources at variable speeds: Wood is around twice as fast as Steel, Coal is nearly 50% faster than Wood. (Need to do testing on Normal, Hard, and Extreme; wiki coverage incomplete) There's a decent argument for ignoring Coal, as an unupgraded Charcoal Kiln converts 1 Wood into 3 Coal (upgraded is 1 to 4), so Wood shipments can cover Coal needs more swiftly than Coal shipments. direct gather rates: 4/hour for Wood, 1.5/hour for Steel, 12/hour for Coal, 0.25/hour for Steam Cores (On Normal). Steam Cores are faster, others are slower; Wood and Coal are 2/3rds other scenarios, Steel is less than 40% other scenarios. Extreme numbers: 3/hour for Wood, 1.1/hour for Steel, 9/hour for Coal, 0.25/hour for Steam Cores. (So Wood is 75%, Steel is probably 75% at 1.125, and Coal 75% as well. Oh, and Steam Cores still ignore difficulty) Fishing Harbor is 4.5 Raw Food/hour on Extreme Gathering Post rates: On Normal, 6 per hour for Wood, 3 for Steel, 14 for Coal, 0.2 per hour for Steam Cores. (Yes, Gathering Posts are slower than direct gathering for Steam Cores) On Extreme: ?? for Wood, 2.25 for Steel, ?? for Coal, ?? per hour for Steam Cores Citizens shipped in spawn from Telegraph Station, not, y'know, shore Engineers also build buildings Citizens leaving just before the freeze is a blessing: you can't possibly use them all, and fewer people means reduced Food and Coal and medical needs Comfortable Quarters is another free Strike-breaking promise Accidents can directly cause Gravely Ill en mass Discontent effects on Strike Risk look to be +1 at 40~% and +2 at 80~%, but don't update hyper-responsively to Discontent changing explain Strikes and Work Safety here explain poison gas in Generator tab. Gas can update whenever? probably do Generator Tab as second page Telegraph Station Costs 20 Wood and 35 Steel Size 5x5 +10 Heat etc has a unique building model, but uses Beacon icon and does have the balloon for some reason